In Entertainment Software Association’s 2015 report, they have found out that out of 155 million Americans who play games regularly, the average age of the regular game players is 35 years old. That means there are more adults who play games than children. 26% of players are under 18 years old and 27 percent are over 50 years old.
Many people debate over whether this is a boon or a bane. Many consider this alarming because that could mean more adults are spending their time over unproductive things. However, there are also people who consider it a blessing since it was found out that playing video games fight against depression. Some studies believe that the more an adult plays video games, the less depressed they become since “video game play is literally the neurological opposite of depression”.
There were also other studies that conclude the exact opposite claiming that video gaming is the most common resort of those with an “escapist” mindset. These are the people who ignore real-world problems, get rid of stressful situations, and suppress unpleasant emotions by playing video games. The opposing studies believe that this could result negatively as it could lead to anxiety, social isolation, and depression, claiming that the more you spend time playing games, the less time you spend solving real-life troubles.
Although this has a point, this isn’t entirely true. Depressed players can self-medicate with games. Playing games can cure depression as long as it’s done with the right purpose—that is with a favorable goal like to develop your creativity (Minecraft), to learn problem-solving skills (Portal), to strengthen relationships with family and friends (Words with Friends), to get better in dealing with failures (Call of Duty), and to better yourself when faced with critical situations (League of Legends). These kinds of purposeful games can help players build self-confidence and real-life problem-solving skills. The more they learn these traits from these games, the less depressed they’d eventually become.